Update v2.0 is out now!


Hey, is it October 5th yet?

Today was a busy day, I planned to launch the update way earlier, but life got the best of me, nonetheless, here it is, update 2.0!
I'm very proud of this project and I hope you all have fun and maybe some scare with it.

And if you are a fan of My Flavor(ite) Kidnapper expect news soon!

Changelog v2.0 - (05/10/2024)

Content added

  • Added 4 extra night levels (making 5 in total) with progressive difficulty
  • Added dark rooms, where you need to find the switch to light it up
  • Added “Imminent Fright” where, while in a dark room, the Fright Meter constantly increases
  • Added some new interactions and random scare messages
  • Added running shoes
  • Added pause game
  • Added more music and sound effects

Changes

  • Changed the character graphics to a completely new design
  • Polished some visuals
  • Balanced the rate and amount of random scares

Fixes

  • Fixed the way the text message pauses internal timers, before sometimes the whole game would stop until a new text message
  • Improved the collision placement on some objects

Files

how not to be frightened - web - v2_0.zip Play in browser
74 days ago
how not to be frightened - windows - v2_0.zip 102 MB
74 days ago
how not to be frightened - linux - v2_0.zip 96 MB
74 days ago

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