Update v2.0 is out now!
How Not to be Frightened » Devlog
Hey, is it October 5th yet?
Today was a busy day, I planned to launch the update way earlier, but life got the best of me, nonetheless, here it is, update 2.0!
I'm very proud of this project and I hope you all have fun and maybe some scare with it.
And if you are a fan of My Flavor(ite) Kidnapper expect news soon!
Changelog v2.0 - (05/10/2024)
Content added
- Added 4 extra night levels (making 5 in total) with progressive difficulty
- Added dark rooms, where you need to find the switch to light it up
- Added “Imminent Fright” where, while in a dark room, the Fright Meter constantly increases
- Added some new interactions and random scare messages
- Added running shoes
- Added pause game
- Added more music and sound effects
Changes
- Changed the character graphics to a completely new design
- Polished some visuals
- Balanced the rate and amount of random scares
Fixes
- Fixed the way the text message pauses internal timers, before sometimes the whole game would stop until a new text message
- Improved the collision placement on some objects
Files
how not to be frightened - web - v2_0.zip Play in browser
74 days ago
how not to be frightened - windows - v2_0.zip 102 MB
74 days ago
how not to be frightened - linux - v2_0.zip 96 MB
74 days ago
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How Not to be Frightened
Try not to be frightened through the night while you try to stay up until sunrise!
Status | Released |
Author | Cosmic Fox Games |
Genre | Survival |
Tags | 8-Bit, Exploration, Godot, Horror, Pixel Art, suspense |
Languages | English, Portuguese (Brazil) |
More posts
- Update 2.0 coming this October 5th78 days ago
- Considerações sobre a jam e changelog v1.1 (+v1.2)93 days ago
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